![]() ![]() The only way the little mermaid can save herself from her imminent death is to stab the prince to death, but she refuses, ending her life on earth and ocean. The prince loves the little mermaid, but not more than anything, and he marries another woman. If you will bear all this, I will help you. Your tail will then disappear, and shrink up into what mankind calls legs, and you will feel great pain, as if a sword were passing through you.at every step you take it will feel as if you were treading upon sharp knives, and that the blood must flow. ![]() Without even asking her wish, the Sea Witch offers the little mermaid a draught that will give her legs at a high cost: I will prepare a draught for you, with which you must swim to land tomorrow before sunrise, and sit down on the shore and drink it. When the little mermaid spots a handsome dark-haired prince on shore, her desire to be human only worsens, and as desperate times call for desperate measures, the mermaid visits the Sea Witch to strike a deal, but first she must travel through thousands of polypi, who cling to anything including skeletons and a mermaid they had caught and strangled. His Cinderella is as pure and innocent as they come.Īs if the pain of a sword passing through her wasn't enough, the witch cuts off the little mermaid's tongue for payment. Perrault, a storyteller to the French court, removed the vulgarities and added many magical elements, like the fairy godmother and the pumpkin coach. The 1950 Disney film was in fact based on French storyteller Charles Perrault's 1697 adaptation. In the Grimm Brothers' 18th century adaptation Aschenputtel, the sisters mutilate their own feet and songbirds peck out their eyes. In other early versions, such as Scotland's Rashin Coatie, Cinderella's step mother is a little more determined - she cuts off pieces of her daughters' feet so they might fit the lost slipper. In Basile's version, the lost slipper fits Cinderella's foot and the murderer gets her happily ever after. She does lose a slipper (though it's patent and fur, not glass) and she is indeed pursued by a dashing King. Cinderella's conniving governess then marries Cinderella's father, widowed for a second time, and banishes Cinderella to the kitchen.īasile's Cinderella is indeed granted a wish and attends a grand feast dressed as royalty. Sure, her governess told her to, but she's still a cold-blooded killer. ![]() In Basile's story, titled The Cat Cinderella, Cinderella's father was indeed a widower who remarried, but what modern adaptations don't tell us is that she in fact snaps her step-mother's neck with the lid of a dressing trunk. she snaps her step-mother's neck with the lid of a dressing trunk. ![]()
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![]() ![]() ![]() Might not be an issue for some, but it is for me. My eyes can't really handle it and there isn't any way to turn it off. Nearly everything causes the camera to shake, sometimes horribly. To do so, you need to get in good with local rebel groups (by running missions) to destabilize the tyrannical regime and flush out the rogue agent. Basically, you're a spy/agent and your mentor was deep undercover and went rogue now it's up to you to find him. I can't comment too much on the story, since I really haven't been paying much attention to it. It wasn't part of any mission, it was just me toodling around and only a few hours into the game. Midair, I grapple onto one of the 'copters, haul myself up onto it's nose, proceed to shoot the co-pilot and then beat the pilot senseless and throw him out of the I am now flying the helicopter and I use it to shoot down the remaining enemies flying after me. ![]() I jump, going through free fall, diving past the helicopters. Plane starts losing altitude, but I wait until an enemy helicopter gets close enough. I fly high up into the sky, climb out of the and jump onto the top of my plane. Classic example of gameplay: I'm flying an unarmed passenger plane enemy helicopters are dogging me. Or, you can tether two things together, such as an enemy to a rocket and watch the hilarity ensue. It can be used to pull yourself up a building, or pull an enemy off of one. By far the most entertaining part of the game. A lot of vehicles (on land, sea and air) and plenty of weapons. Just Cause 2 is effectively a playground of destruction. Just Cause 2 is Think of this game like your favorite summer action flick: outrageous stunts, tons of explosions and light on plot. Think of this game like your favorite summer action flick: outrageous stunts, tons of explosions and light on plot. There's things to collect and upgrade, there's things to destroy, there's semblance of progress, and there is an immense amount of fun all in Just Cause 2, you just have to be open to playing around and trying ridiculous things. You, as the player, have to have some vision in order to see all the potential and fun there is in the game. Yeah, you could simply walk up to that radio tower and shoot it and be done, but what if you hijacked the helicopter over there, grappled a car to it and used the car as a wrecking ball to smash the tower? Then when your plan falls apart and you accidentally crash the helicopter into the tower instead, you can hop in the car and drive off. My personal opinion is the negative reviews this game is receiving are because players are expecting the game to tell them or show them explicitly new and fun things to do, where Just Cause 2 pushes for creativity. The voice acting adds to this ridiculousness, it's almost that they don't want you to take the story seriously, and so that's how I approached it. I think they wanted to focus more on the content and free-roaming nature and I feel they did a very good job of that and it got me on board with the crazy storyline. Personally, I find the game's story to be absurd and insane - which I feel is the point. If you're looking for a realistic portrayal of physics and gunplay, you probably won't enjoy this game. However, if you're looking for a strict, linear, engaging story telling experience, you probably won't enjoy this game. If you enjoy open world exploration and the freedom to try crazy ridiculous stuff, you'll enjoy this game. Basically, it comes down to this: If you're into games that push you (the player) to make decisions about how you want to play the game and to make the game fun and unique to you (whether you fast travel everywhere, drive and take in the gorgeous sights, or hijack helicopters and fly everywhere), you will enjoy this game. ![]() I've played over 150 hours and still found new, fun things to mess around with, the most recent being grappling a truck to a helicopter and swinging it around to the speed that it starts swinging my helicopter around. The main point to Just Cause 2 is to "cause chaos," a seemingly cliche way to tell the player to do whatever the heck they want to blow stuff up and have fun to progress to further missions. Yes, if you focus solely on collecting the stupid collectables, you will get bored (it does get pretty boring) but you don't have to do that, nor do you have to focus solely on the missions. The fun to Just Cause 2 is how open it is and what all it provides for you to do. The problem and why I think this game has such mixed reviews is that people are focusing on one aspect of the game in their review and getting The problem and why I think this game has such mixed reviews is that people are focusing on one aspect of the game in their review and getting bogged down in it. ![]() |
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